Starry Knight Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Starry Knight Flamel
R Rarity
Starry Knight Flamel
R Rarity
Starry Knight Flamel
LIGHT 4
Starry Knight Flamel
  • ATK:

  • 1500

  • DEF:

  • 1000


When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.

R Rarity
Starry Knight Orbitael
R Rarity
Starry Knight Orbitael
R Rarity
Starry Knight Orbitael
LIGHT 4
Starry Knight Orbitael
  • ATK:

  • 400

  • DEF:

  • 2100


(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn.

SR Rarity
Starry Knight Rayel
SR Rarity
Starry Knight Rayel
SR Rarity
Starry Knight Rayel
LIGHT 4
Starry Knight Rayel
  • ATK:

  • 1800

  • DEF:

  • 700


When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.

UR Rarity
Starry Night, Starry Dragon
UR Rarity
Starry Night, Starry Dragon
UR Rarity
Starry Night, Starry Dragon
LIGHT 7
Starry Night, Starry Dragon
  • ATK:

  • 2500

  • DEF:

  • 2300


If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.

SR Rarity
Starry Knight Balefire
SR Rarity
Starry Knight Balefire
SR Rarity
Starry Knight Balefire
Spell Normal
Starry Knight Balefire

    Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.

    R Rarity
    Starry Knight Ceremony
    R Rarity
    Starry Knight Ceremony
    R Rarity
    Starry Knight Ceremony
    Spell Continuous
    Starry Knight Ceremony

      During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn.

      N Rarity
      Starry Knight Sky
      N Rarity
      Starry Knight Sky
      N Rarity
      Starry Knight Sky
      Spell Field
      Starry Knight Sky

        During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn.

        R Rarity
        Starry Knight Arrival
        R Rarity
        Starry Knight Arrival
        R Rarity
        Starry Knight Arrival
        Trap Continuous
        Starry Knight Arrival

          During the Main Phase: You can activate 1 of these effects; ● Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. ● Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn.

          UR Rarity
          Starry Knight Blast
          UR Rarity
          Starry Knight Blast
          UR Rarity
          Starry Knight Blast
          Trap Normal
          Starry Knight Blast

            When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn.

            Extra Deck

            UR Rarity
            Abyss Dweller
            UR Rarity
            Abyss Dweller
            UR Rarity
            Abyss Dweller
            WATER
            Abyss Dweller
            • ATK:

            • 1700

            • DEF:

            • 1400


            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

            SR Rarity
            Castel, the Skyblaster Musketeer
            SR Rarity
            Castel, the Skyblaster Musketeer
            SR Rarity
            Castel, the Skyblaster Musketeer
            WIND
            Castel, the Skyblaster Musketeer
            • ATK:

            • 2000

            • DEF:

            • 1500


            2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

            UR Rarity
            Fairy Cheer Girl
            UR Rarity
            Fairy Cheer Girl
            UR Rarity
            Fairy Cheer Girl
            LIGHT
            Fairy Cheer Girl
            • ATK:

            • 1900

            • DEF:

            • 1500


            2 Level 4 Fairy-Type monsters You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.

            UR Rarity
            Full Armored Utopic Ray Lancer
            UR Rarity
            Full Armored Utopic Ray Lancer
            UR Rarity
            Full Armored Utopic Ray Lancer
            WATER
            Full Armored Utopic Ray Lancer
            • ATK:

            • 2500

            • DEF:

            • 600


            3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

            UR Rarity
            Number 39: Utopia
            UR Rarity
            Number 39: Utopia
            UR Rarity
            Number 39: Utopia
            LIGHT
            Number 39: Utopia
            • ATK:

            • 2500

            • DEF:

            • 2000


            2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

            SR Rarity
            Number S39: Utopia the Lightning
            SR Rarity
            Number S39: Utopia the Lightning
            SR Rarity
            Number S39: Utopia the Lightning
            LIGHT
            Number S39: Utopia the Lightning
            • ATK:

            • 2500

            • DEF:

            • 2000


            3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

             Rarity
            Starring Knight
             Rarity
            Starring Knight
             Rarity
            Starring Knight
            LIGHT
            Starring Knight
            • ATK:

            • 1900

            • DEF:

            • 1000


            2 Level 4 monsters You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.

            Popular Skills

            Overlay Control: 100%
            Overlay Control

            Need 10 UR

            UR Rarity
            Blackwing - Zephyros the Elite1 card
            UR Rarity
            Starry Night, Starry Dragon2 card
            UR Rarity
            Draco Berserker of the Tenyi1 card
            UR Rarity
            Abyss Dweller1 card
            UR Rarity
            Fairy Cheer Girl1 card
            UR Rarity
            Full Armored Utopic Ray Lancer1 card
            UR Rarity
            Number 39: Utopia1 card
             Rarity
            Starring Knight1 card
            UR Rarity
            Starry Knight Blast1 card

            Main: 27 Extra: 9

            UR Rarity
            Blackwing - Zephyros the Elite
            UR Rarity
            Blackwing - Zephyros the Elite
            Blackwing - Zephyros the Elite
            DARK 4
            Blackwing - Zephyros the Elite
            • ATK:

            • 1600

            • DEF:

            • 1000


            If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


            R Rarity
            Starry Knight Astel
            R Rarity
            Starry Knight Astel
            Starry Knight Astel
            LIGHT 4
            Starry Knight Astel
            • ATK:

            • 500

            • DEF:

            • 2000


            (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn.


            N Rarity
            Starry Knight Ciel
            N Rarity
            Starry Knight Ciel
            Starry Knight Ciel
            LIGHT 4
            Starry Knight Ciel
            • ATK:

            • 1700

            • DEF:

            • 800


            If this card is in your hand: You can return 1 "Starry Knight" monster or 1 Level 7 LIGHT Dragon monster you control to the hand, except "Starry Knight Ciel"; Special Summon this card. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use each effect of "Starry Knight Ciel" once per turn.


            R Rarity
            Starry Knight Flamel
            R Rarity
            Starry Knight Flamel
            Starry Knight Flamel
            LIGHT 4
            Starry Knight Flamel
            • ATK:

            • 1500

            • DEF:

            • 1000


            When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.


            R Rarity
            Starry Knight Flamel
            R Rarity
            Starry Knight Flamel
            Starry Knight Flamel
            LIGHT 4
            Starry Knight Flamel
            • ATK:

            • 1500

            • DEF:

            • 1000


            When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.


            R Rarity
            Starry Knight Flamel
            R Rarity
            Starry Knight Flamel
            Starry Knight Flamel
            LIGHT 4
            Starry Knight Flamel
            • ATK:

            • 1500

            • DEF:

            • 1000


            When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.


            R Rarity
            Starry Knight Orbitael
            R Rarity
            Starry Knight Orbitael
            Starry Knight Orbitael
            LIGHT 4
            Starry Knight Orbitael
            • ATK:

            • 400

            • DEF:

            • 2100


            (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn.


            R Rarity
            Starry Knight Orbitael
            R Rarity
            Starry Knight Orbitael
            Starry Knight Orbitael
            LIGHT 4
            Starry Knight Orbitael
            • ATK:

            • 400

            • DEF:

            • 2100


            (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn.


            R Rarity
            Starry Knight Orbitael
            R Rarity
            Starry Knight Orbitael
            Starry Knight Orbitael
            LIGHT 4
            Starry Knight Orbitael
            • ATK:

            • 400

            • DEF:

            • 2100


            (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn.


            SR Rarity
            Starry Knight Rayel
            SR Rarity
            Starry Knight Rayel
            Starry Knight Rayel
            LIGHT 4
            Starry Knight Rayel
            • ATK:

            • 1800

            • DEF:

            • 700


            When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.


            SR Rarity
            Starry Knight Rayel
            SR Rarity
            Starry Knight Rayel
            Starry Knight Rayel
            LIGHT 4
            Starry Knight Rayel
            • ATK:

            • 1800

            • DEF:

            • 700


            When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.


            SR Rarity
            Starry Knight Rayel
            SR Rarity
            Starry Knight Rayel
            Starry Knight Rayel
            LIGHT 4
            Starry Knight Rayel
            • ATK:

            • 1800

            • DEF:

            • 700


            When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.


            UR Rarity
            Starry Night, Starry Dragon
            UR Rarity
            Starry Night, Starry Dragon
            Starry Night, Starry Dragon
            LIGHT 7
            Starry Night, Starry Dragon
            • ATK:

            • 2500

            • DEF:

            • 2300


            If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.


            UR Rarity
            Starry Night, Starry Dragon
            UR Rarity
            Starry Night, Starry Dragon
            Starry Night, Starry Dragon
            LIGHT 7
            Starry Night, Starry Dragon
            • ATK:

            • 2500

            • DEF:

            • 2300


            If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.


            R Rarity
            Felis, Lightsworn Archer
            R Rarity
            Felis, Lightsworn Archer
            Felis, Lightsworn Archer
            LIGHT 4
            Felis, Lightsworn Archer
            • ATK:

            • 1100

            • DEF:

            • 2000


            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.


            SR Rarity
            Raiden, Hand of the Lightsworn
            SR Rarity
            Raiden, Hand of the Lightsworn
            Raiden, Hand of the Lightsworn
            LIGHT 4
            Raiden, Hand of the Lightsworn
            • ATK:

            • 1700

            • DEF:

            • 1000


            During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


            SR Rarity
            Raiden, Hand of the Lightsworn
            SR Rarity
            Raiden, Hand of the Lightsworn
            Raiden, Hand of the Lightsworn
            LIGHT 4
            Raiden, Hand of the Lightsworn
            • ATK:

            • 1700

            • DEF:

            • 1000


            During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


            SR Rarity
            Charge of the Light Brigade
            SR Rarity
            Charge of the Light Brigade
            Charge of the Light Brigade
            Spell Normal
            Charge of the Light Brigade

              Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


              SR Rarity
              Charge of the Light Brigade
              SR Rarity
              Charge of the Light Brigade
              Charge of the Light Brigade
              Spell Normal
              Charge of the Light Brigade

                Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                SR Rarity
                Charge of the Light Brigade
                SR Rarity
                Charge of the Light Brigade
                Charge of the Light Brigade
                Spell Normal
                Charge of the Light Brigade

                  Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                  SR Rarity
                  Starry Knight Balefire
                  SR Rarity
                  Starry Knight Balefire
                  Starry Knight Balefire
                  Spell Normal
                  Starry Knight Balefire

                    Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.


                    SR Rarity
                    Starry Knight Balefire
                    SR Rarity
                    Starry Knight Balefire
                    Starry Knight Balefire
                    Spell Normal
                    Starry Knight Balefire

                      Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.


                      SR Rarity
                      Starry Knight Balefire
                      SR Rarity
                      Starry Knight Balefire
                      Starry Knight Balefire
                      Spell Normal
                      Starry Knight Balefire

                        Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.


                        R Rarity
                        Starry Knight Ceremony
                        R Rarity
                        Starry Knight Ceremony
                        Starry Knight Ceremony
                        Spell Continuous
                        Starry Knight Ceremony

                          During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn.


                          N Rarity
                          Starry Knight Sky
                          N Rarity
                          Starry Knight Sky
                          Starry Knight Sky
                          Spell Field
                          Starry Knight Sky

                            During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn.


                            R Rarity
                            Starry Knight Arrival
                            R Rarity
                            Starry Knight Arrival
                            Starry Knight Arrival
                            Trap Continuous
                            Starry Knight Arrival

                              During the Main Phase: You can activate 1 of these effects; ● Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. ● Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn.


                              UR Rarity
                              Starry Knight Blast
                              UR Rarity
                              Starry Knight Blast
                              Starry Knight Blast
                              Trap Normal
                              Starry Knight Blast

                                When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn.


                                UR Rarity
                                Draco Berserker of the Tenyi
                                UR Rarity
                                Draco Berserker of the Tenyi
                                Draco Berserker of the Tenyi
                                DARK 8
                                Draco Berserker of the Tenyi
                                • ATK:

                                • 3000

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                UR Rarity
                                Abyss Dweller
                                UR Rarity
                                Abyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                SR Rarity
                                Castel, the Skyblaster Musketeer
                                SR Rarity
                                Castel, the Skyblaster Musketeer
                                Castel, the Skyblaster Musketeer
                                WIND
                                Castel, the Skyblaster Musketeer
                                • ATK:

                                • 2000

                                • DEF:

                                • 1500


                                2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                SR Rarity
                                Evilswarm Exciton Knight
                                SR Rarity
                                Evilswarm Exciton Knight
                                Evilswarm Exciton Knight
                                LIGHT
                                Evilswarm Exciton Knight
                                • ATK:

                                • 1900

                                • DEF:

                                • 0


                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                UR Rarity
                                Fairy Cheer Girl
                                UR Rarity
                                Fairy Cheer Girl
                                Fairy Cheer Girl
                                LIGHT
                                Fairy Cheer Girl
                                • ATK:

                                • 1900

                                • DEF:

                                • 1500


                                2 Level 4 Fairy-Type monsters You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.


                                UR Rarity
                                Full Armored Utopic Ray Lancer
                                UR Rarity
                                Full Armored Utopic Ray Lancer
                                Full Armored Utopic Ray Lancer
                                WATER
                                Full Armored Utopic Ray Lancer
                                • ATK:

                                • 2500

                                • DEF:

                                • 600


                                3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                UR Rarity
                                Number 39: Utopia
                                UR Rarity
                                Number 39: Utopia
                                Number 39: Utopia
                                LIGHT
                                Number 39: Utopia
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                SR Rarity
                                Number S39: Utopia the Lightning
                                SR Rarity
                                Number S39: Utopia the Lightning
                                Number S39: Utopia the Lightning
                                LIGHT
                                Number S39: Utopia the Lightning
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                                 Rarity
                                Starring Knight
                                 Rarity
                                Starring Knight
                                Starring Knight
                                LIGHT
                                Starring Knight
                                • ATK:

                                • 1900

                                • DEF:

                                • 1000


                                2 Level 4 monsters You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.



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