Starry Knight Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Starry Knight Astel
R Rarity
Starry Knight Astel
R Rarity
Starry Knight Astel
LIGHT 4
Starry Knight Astel
  • ATK:

  • 500

  • DEF:

  • 2000


(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn.

N Rarity
Starry Knight Ciel
N Rarity
Starry Knight Ciel
N Rarity
Starry Knight Ciel
LIGHT 4
Starry Knight Ciel
  • ATK:

  • 1700

  • DEF:

  • 800


If this card is in your hand: You can return 1 "Starry Knight" monster or 1 Level 7 LIGHT Dragon monster you control to the hand, except "Starry Knight Ciel"; Special Summon this card. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use each effect of "Starry Knight Ciel" once per turn.

R Rarity
Starry Knight Flamel
R Rarity
Starry Knight Flamel
R Rarity
Starry Knight Flamel
LIGHT 4
Starry Knight Flamel
  • ATK:

  • 1500

  • DEF:

  • 1000


When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.

R Rarity
Starry Knight Orbitael
R Rarity
Starry Knight Orbitael
R Rarity
Starry Knight Orbitael
LIGHT 4
Starry Knight Orbitael
  • ATK:

  • 400

  • DEF:

  • 2100


(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn.

SR Rarity
Starry Knight Rayel
SR Rarity
Starry Knight Rayel
SR Rarity
Starry Knight Rayel
LIGHT 4
Starry Knight Rayel
  • ATK:

  • 1800

  • DEF:

  • 700


When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.

UR Rarity
Starry Night, Starry Dragon
UR Rarity
Starry Night, Starry Dragon
UR Rarity
Starry Night, Starry Dragon
LIGHT 7
Starry Night, Starry Dragon
  • ATK:

  • 2500

  • DEF:

  • 2300


If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.

SR Rarity
Starry Knight Balefire
SR Rarity
Starry Knight Balefire
SR Rarity
Starry Knight Balefire
Spell Normal
Starry Knight Balefire

    Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.

    R Rarity
    Starry Knight Ceremony
    R Rarity
    Starry Knight Ceremony
    R Rarity
    Starry Knight Ceremony
    Spell Continuous
    Starry Knight Ceremony

      During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn.

      N Rarity
      Starry Knight Sky
      N Rarity
      Starry Knight Sky
      N Rarity
      Starry Knight Sky
      Spell Field
      Starry Knight Sky

        During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn.

        UR Rarity
        Compulsory Evacuation Device
        UR Rarity
        Compulsory Evacuation Device
        UR Rarity
        Compulsory Evacuation Device
        Trap Normal
        Compulsory Evacuation Device

          Target 1 monster on the field; return that target to the hand.

          R Rarity
          Starry Knight Arrival
          R Rarity
          Starry Knight Arrival
          R Rarity
          Starry Knight Arrival
          Trap Continuous
          Starry Knight Arrival

            During the Main Phase: You can activate 1 of these effects; ● Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. ● Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn.

             Rarity
            Starry Knight Blast
             Rarity
            Starry Knight Blast
             Rarity
            Starry Knight Blast
            Trap Normal
            Starry Knight Blast

              When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn.

              Extra Deck

              SR Rarity
              Bujinki Ahashima
              SR Rarity
              Bujinki Ahashima
              SR Rarity
              Bujinki Ahashima
              LIGHT
              Bujinki Ahashima
              • ATK:

              • 1500

              • LINK-2

              Link Arrow:

              Top

              Bottom-Right


              2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

              UR Rarity
              Abyss Dweller
              UR Rarity
              Abyss Dweller
              UR Rarity
              Abyss Dweller
              WATER
              Abyss Dweller
              • ATK:

              • 1700

              • DEF:

              • 1400


              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

              SR Rarity
              Bujintei Tsukuyomi
              SR Rarity
              Bujintei Tsukuyomi
              SR Rarity
              Bujintei Tsukuyomi
              LIGHT
              Bujintei Tsukuyomi
              • ATK:

              • 1800

              • DEF:

              • 2300


              2 Level 4 LIGHT monsters Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".

              SR Rarity
              Castel, the Skyblaster Musketeer
              SR Rarity
              Castel, the Skyblaster Musketeer
              SR Rarity
              Castel, the Skyblaster Musketeer
              WIND
              Castel, the Skyblaster Musketeer
              • ATK:

              • 2000

              • DEF:

              • 1500


              2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

              SR Rarity
              Evilswarm Exciton Knight
              SR Rarity
              Evilswarm Exciton Knight
              SR Rarity
              Evilswarm Exciton Knight
              LIGHT
              Evilswarm Exciton Knight
              • ATK:

              • 1900

              • DEF:

              • 0


              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

              UR Rarity
              Number 39: Utopia
              UR Rarity
              Number 39: Utopia
              UR Rarity
              Number 39: Utopia
              LIGHT
              Number 39: Utopia
              • ATK:

              • 2500

              • DEF:

              • 2000


              2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

              SR Rarity
              Number S39: Utopia the Lightning
              SR Rarity
              Number S39: Utopia the Lightning
              SR Rarity
              Number S39: Utopia the Lightning
              LIGHT
              Number S39: Utopia the Lightning
              • ATK:

              • 2500

              • DEF:

              • 2000


              3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

              Popular Skills

              Let Me Duel Too!: 62.5%
              Show of Nightmares: 25%
              LP Boost Alpha: 12.5%
              Xyz Lightraze

              Need 11 UR

              UR Rarity
              Artifact Lancea2 card
              UR Rarity
              Starry Night, Starry Dragon2 card
              UR Rarity
              Abyss Dweller1 card
              UR Rarity
              Number 39: Utopia1 card
              UR Rarity
              Starliege Paladynamo1 card
              UR Rarity
              Pot of Duality1 card
              UR Rarity
              Ice Dragon's Prison2 card
               Rarity
              Starry Knight Blast1 card

              Main: 22 Extra: 8

              UR Rarity
              Artifact Lancea
              UR Rarity
              Artifact Lancea
              Artifact Lancea
              LIGHT 5
              Artifact Lancea
              • ATK:

              • 1700

              • DEF:

              • 2300


              You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


              UR Rarity
              Artifact Lancea
              UR Rarity
              Artifact Lancea
              Artifact Lancea
              LIGHT 5
              Artifact Lancea
              • ATK:

              • 1700

              • DEF:

              • 2300


              You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


              R Rarity
              Starry Knight Flamel
              R Rarity
              Starry Knight Flamel
              Starry Knight Flamel
              LIGHT 4
              Starry Knight Flamel
              • ATK:

              • 1500

              • DEF:

              • 1000


              When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.


              R Rarity
              Starry Knight Flamel
              R Rarity
              Starry Knight Flamel
              Starry Knight Flamel
              LIGHT 4
              Starry Knight Flamel
              • ATK:

              • 1500

              • DEF:

              • 1000


              When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.


              R Rarity
              Starry Knight Orbitael
              R Rarity
              Starry Knight Orbitael
              Starry Knight Orbitael
              LIGHT 4
              Starry Knight Orbitael
              • ATK:

              • 400

              • DEF:

              • 2100


              (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn.


              R Rarity
              Starry Knight Orbitael
              R Rarity
              Starry Knight Orbitael
              Starry Knight Orbitael
              LIGHT 4
              Starry Knight Orbitael
              • ATK:

              • 400

              • DEF:

              • 2100


              (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn.


              R Rarity
              Starry Knight Orbitael
              R Rarity
              Starry Knight Orbitael
              Starry Knight Orbitael
              LIGHT 4
              Starry Knight Orbitael
              • ATK:

              • 400

              • DEF:

              • 2100


              (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn.


              SR Rarity
              Starry Knight Rayel
              SR Rarity
              Starry Knight Rayel
              Starry Knight Rayel
              LIGHT 4
              Starry Knight Rayel
              • ATK:

              • 1800

              • DEF:

              • 700


              When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.


              SR Rarity
              Starry Knight Rayel
              SR Rarity
              Starry Knight Rayel
              Starry Knight Rayel
              LIGHT 4
              Starry Knight Rayel
              • ATK:

              • 1800

              • DEF:

              • 700


              When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.


              SR Rarity
              Starry Knight Rayel
              SR Rarity
              Starry Knight Rayel
              Starry Knight Rayel
              LIGHT 4
              Starry Knight Rayel
              • ATK:

              • 1800

              • DEF:

              • 700


              When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.


              UR Rarity
              Starry Night, Starry Dragon
              UR Rarity
              Starry Night, Starry Dragon
              Starry Night, Starry Dragon
              LIGHT 7
              Starry Night, Starry Dragon
              • ATK:

              • 2500

              • DEF:

              • 2300


              If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.


              UR Rarity
              Starry Night, Starry Dragon
              UR Rarity
              Starry Night, Starry Dragon
              Starry Night, Starry Dragon
              LIGHT 7
              Starry Night, Starry Dragon
              • ATK:

              • 2500

              • DEF:

              • 2300


              If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.


              UR Rarity
              Pot of Duality
              UR Rarity
              Pot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                SR Rarity
                Starry Knight Balefire
                SR Rarity
                Starry Knight Balefire
                Starry Knight Balefire
                Spell Normal
                Starry Knight Balefire

                  Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.


                  SR Rarity
                  Starry Knight Balefire
                  SR Rarity
                  Starry Knight Balefire
                  Starry Knight Balefire
                  Spell Normal
                  Starry Knight Balefire

                    Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.


                    SR Rarity
                    Starry Knight Balefire
                    SR Rarity
                    Starry Knight Balefire
                    Starry Knight Balefire
                    Spell Normal
                    Starry Knight Balefire

                      Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.


                      R Rarity
                      Starry Knight Ceremony
                      R Rarity
                      Starry Knight Ceremony
                      Starry Knight Ceremony
                      Spell Continuous
                      Starry Knight Ceremony

                        During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn.


                        N Rarity
                        Starry Knight Sky
                        N Rarity
                        Starry Knight Sky
                        Starry Knight Sky
                        Spell Field
                        Starry Knight Sky

                          During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            UR Rarity
                            Ice Dragon's Prison
                            UR Rarity
                            Ice Dragon's Prison
                            Ice Dragon's Prison
                            Trap Normal
                            Ice Dragon's Prison

                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                              R Rarity
                              Starry Knight Arrival
                              R Rarity
                              Starry Knight Arrival
                              Starry Knight Arrival
                              Trap Continuous
                              Starry Knight Arrival

                                During the Main Phase: You can activate 1 of these effects; ● Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. ● Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn.


                                 Rarity
                                Starry Knight Blast
                                 Rarity
                                Starry Knight Blast
                                Starry Knight Blast
                                Trap Normal
                                Starry Knight Blast

                                  When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn.


                                  SR Rarity
                                  Gravity Controller
                                  SR Rarity
                                  Gravity Controller
                                  Gravity Controller
                                  DARK
                                  Gravity Controller
                                  • ATK:

                                  • 1000

                                  • LINK-1

                                  Link Arrow:

                                  Bottom-Left


                                  1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                  SR Rarity
                                  Knightmare Phoenix
                                  SR Rarity
                                  Knightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  Abyss Dweller
                                  UR Rarity
                                  Abyss Dweller
                                  Abyss Dweller
                                  WATER
                                  Abyss Dweller
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1400


                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                  SR Rarity
                                  Bujintei Tsukuyomi
                                  SR Rarity
                                  Bujintei Tsukuyomi
                                  Bujintei Tsukuyomi
                                  LIGHT
                                  Bujintei Tsukuyomi
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 2300


                                  2 Level 4 LIGHT monsters Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".


                                  SR Rarity
                                  Evilswarm Exciton Knight
                                  SR Rarity
                                  Evilswarm Exciton Knight
                                  Evilswarm Exciton Knight
                                  LIGHT
                                  Evilswarm Exciton Knight
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 0


                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                  UR Rarity
                                  Number 39: Utopia
                                  UR Rarity
                                  Number 39: Utopia
                                  Number 39: Utopia
                                  LIGHT
                                  Number 39: Utopia
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                  SR Rarity
                                  Number S39: Utopia the Lightning
                                  SR Rarity
                                  Number S39: Utopia the Lightning
                                  Number S39: Utopia the Lightning
                                  LIGHT
                                  Number S39: Utopia the Lightning
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                                  UR Rarity
                                  Starliege Paladynamo
                                  UR Rarity
                                  Starliege Paladynamo
                                  Starliege Paladynamo
                                  LIGHT
                                  Starliege Paladynamo
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1000


                                  2 Level 4 LIGHT monsters Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: Draw 1 card.



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